Delphi developer's guide to OpenGL - download pdf or read online

By Jon Jacobs

ISBN-10: 1556226578

ISBN-13: 9781556226571

A accomplished name unique at skilled 32-bit Delphi programmers and builders within the use of the pix regular library, OpenGL, which has develop into a typical for programming within the animation and desktop video game industries.

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Extra info for Delphi developer's guide to OpenGL

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Perform drawing in the window’s OnPaint event handler. 2. Drawing occurs within the bounds of the view port. 3. The view port definition uses the operating system’s window coordinates, but counts in the y-direction from the bottom up. 4. Use glColor to set the foreground drawing color, changing as needed. The color is one of many state variables that remain the same until the programmer directly changes them via function or procedure call. 5. Presenting a 3-D scene on a 2-D screen requires projection.

The given point helps define the vector that serves as the axis of rotation. 0), the origin for the projection coordinate system. Think of a vector as a line with direction, from the origin toward the other point, and then continuing on forever. com DIRECTION To understand the direction of rotation, imagine an observer located at the origin looking toward the point defined by the x, y, and z parameters. The object turns counter-clockwise with respect to that vantage point. com Action In the Menu Designer add a fourth main menu item.

Float:” serves as a reminder to enter a floating point value. The third argument provides a default value to return. Position the form near the center of the screen or set the form’s Position property to poScreenCenter. Save, compile and run. Click the menu item. Close the input box. The menu showed properly. The input box showed properly. Since the form shows at or near the center of the screen, and the input box shows near the center of the screen, the input box has to obscure part of the form.

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Delphi developer's guide to OpenGL by Jon Jacobs


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