Read e-book online Data Structures for Game Programmers PDF

By Ron Penton

ISBN-10: 1931841942

ISBN-13: 9781931841948

"Data constructions for video game Programmers" replaces never-ending pages of dull textual content with fascinating gaming know-how and attention-grabbing snap shots. The advanced topic of information buildings is made effortless to appreciate and enjoyable to benefit. commence with a proof of the way the preferred info buildings and algorithms paintings. Then you are in your method as you create your individual! From uncomplicated arrays and bit vectors to severe binary tree graphs and hash tables, this ebook covers all of it. It even tackles the algorithms used for sorting, looking out, compression, and recursion. Plus, you are going to really see each one proposal placed into perform via interactive graphical demonstrations incorporated at the CD!

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However, if you don’t know about them, you may want to skip ahead and read the first part of Chapter 3 and then come back here. 1: int SumIntegers( int* p_array, int p_count ) 2: { 3: int index; 4: int sum = 0; 5: for( index = 0; index < p_count; index++ ) 6: 7: sum += p_array[index]; return sum; 8: } Line 3 defines the index variable, which will be used to access each item in p_array. On line 4, I define the sum variable, which is initially empty, and on lines 5 and 6, we loop through the array, adding each index to the sum.

885 Containers . . . . . . . . . . . . . . . . . . . . . . . . . 889 Sequence Containers . . . . . . . . . . . . . . . . . . . . . . . 890 Associative Containers . . . . . . . . . . . . . . . . . . . . . . 896 Container Adaptors . . . . . . . . . . . . . . . . . . . . . . . . 896 The Miscellaneous Containers . . . . . . . . . . . . . . . . . . . . 898 Conclusion . . .

Then read this section. If you’ve already bought the book, thank you! ). This is a somewhat complex book because it deals with lots of concepts. However, I feel that I have included ample introductory material as well. Therefore, this book is for the game programmer who is just starting out at an intermediate level. So what do I expect you to know? I expect you to know basic C++, but don’t feel confused if you don’t feel like an expert. Pretty much every complex topic I use in C++ is covered in Appendix A, so if you’re unfamiliar with a concept or just forget how something works, take a few minutes to read that appendix.

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Data Structures for Game Programmers by Ron Penton


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