Druhin Mukherjee's C++ Game Development Cookbook PDF

By Druhin Mukherjee

ISBN-10: 1785882724

ISBN-13: 9781785882722

Key Features

  • Level up your online game programming talents with insightful recipes on development video games in C++
  • Analyze the fewer as a rule mentioned issues of C++ functions to advance the simplest games
  • Improve the functionality of your video games with the recent multi-threading and networking beneficial properties of C++11

Book Description

C++ is likely one of the most popular languages for video game improvement because it helps quite a few coding types that gives low-level entry to the process. C++ continues to be used as a well-liked video game programming language by way of many because it supplies online game programmers regulate of the total structure, together with reminiscence styles and utilization. despite the fact that, there's little info to be had on how you can harness the complex positive aspects of C++ to construct strong games.

This ebook will train you suggestions to strengthen common sense and online game code utilizing C++. the first aim of this booklet is to educate you to create fine quality video games utilizing C++ video game programming scripts and methods, whatever the library or video game engine you employ. it's going to provide help to utilize the object-oriented functions of C++ so that you can write well-structured and strong video games of any style. The e-book additionally explores vital components comparable to physics programming and audio programming, and provides you different important information and tips to enhance your code.

By the tip of this e-book, you may be useful in video game programming utilizing C++, and should manage to increase your individual video games in C++.

What you'll learn

  • Explore the fundamentals of video game improvement to construct nice and potent positive factors on your game
  • Develop your first text-based video game utilizing many of the suggestions of object-oriented programming
  • Use algorithms while constructing video games with numerous sorting and looking techniques
  • Exploit facts constructions in a game's improvement for facts storage
  • Create your first 2nd online game utilizing GDI library and sprite sheet.
  • Build your first complicated second video game of area invaders utilizing styles resembling observer, fly-weight, summary manufacturing unit, command, kingdom, and more

About the Author

Druhin Mukherjee is at present the co-founder and technical Director at GodSpeed video games. He has, through the years, labored with consumers corresponding to Lightning Fish video games, Chromativity, Rockstar North, Tag video games, BBC, Dynamo video games, and Codemasters.

Druhin has been balancing making video games and instructing online game programming to enthusiastic scholars. He spent three years in Auckland, New Zealand as a Senior Lecturer within the video games division at Media layout School.

As a passionate video games developer, Druhin has been sharing his wisdom on the web as blogs and internet sites. His lately begun site for fixing video game improvement puzzles has over thousand subscribers.

Druhin has collaborated with different writers and released many journals and papers; despite the fact that, this can be his first authentic attempt to put in writing a book.

Table of Contents

  1. Game improvement Basics
  2. Object-Oriented process and layout in Games
  3. Data buildings in video game Development
  4. Algorithms for online game Development
  5. Event-Driven Programming – Making Your First 2nd Game
  6. Design styles for online game Development
  7. Organizing and Backing Up
  8. AI in video game Development
  9. Physics in online game Development
  10. Multithreading in online game Development
  11. Networking in video game Development
  12. Audio in video game Development
  13. Tips and Tricks

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Extra info for C++ Game Development Cookbook

Example text

H: #pragma once #include using namespace std; class CTerrain { public: CTerrainCTerrain(); ~CTerrain(); CTerrain(const CTerrain &T) { cout << "\n Copy Constructor"; } CTerrain& operator =(const CTerrain &T) { cout << "\n Assignment Operator"; return *this; } }; 34 Chapter 2 6. h" using namespace std; int main() { CTerrain Terrain1,Terrain2; Terrain1 = Terrain2; CTerrain Terrain3 = Terrain1; _getch(); return 0; } How it works… In this example, we have created our own copy constructor and an assignment operator.

4. h. 5. h: #pragma once #include using namespace std; class CTerrain { public: CTerrainCTerrain(); ~CTerrain(); CTerrain(const CTerrain &T) { cout << "\n Copy Constructor"; } CTerrain& operator =(const CTerrain &T) { cout << "\n Assignment Operator"; return *this; } }; 34 Chapter 2 6. h" using namespace std; int main() { CTerrain Terrain1,Terrain2; Terrain1 = Terrain2; CTerrain Terrain3 = Terrain1; _getch(); return 0; } How it works… In this example, we have created our own copy constructor and an assignment operator.

14 Chapter 1 5. h> using namespace std; int main() { int iNumber = 5; int iOurNumber; float fNumber; //No casting. C++ implicitly converts the result into an int and saves //into a float fNumber = iNumber/2; cout << "Number is " << fNumber<(fNumber); cout << "Number is " << iOurNumber << endl; _getch(); return 0; } How it works… There are four types of casting operators in C++, depending on what we are casting: static_cast, const_cast, reinterpret_cast, and dynamic_cast.

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C++ Game Development Cookbook by Druhin Mukherjee


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